When a beautiful princess escapes from the ink bottle, only to be captured by a villainous knave, Max draws a stove which he has Ko-Ko use as armor, inflates Fitz into a destrier and sends them off in a deed of daring-do.
Ko-Ko the Knight
6 mins
|
Animation
|
Sept. 2, 1927
When a beautiful princess escapes from the ink bottle, only to be captured by a villainous knave, Max draws a stove which he has Ko-Ko use as armor, inflates Fitz into a destrier and sends them off in a deed of daring-do.